Openrct2 zero clearance6/29/2023 Therefore, of all of them, it's the easiest change to make (of course, I'd rather the dive track and twister track didn't share sprites - but that's a very hard change to make)Īdding track pieces that already exist in the game to some other track style (such as inversions on the Intamin track) requires rendering new sprites (which I've been experimenting with, not got to track pieces yet though). Therefore, in theory, you could enable the dive coaster pieces on the twister track without rendering new sprites (but I don't know how this would interact with the editor - steep to flat would now be ambigous). That means that somewhere there must be some sort of lookup table that maps track styles to sprites. My understanding is this: having looked at g1.dat it's clear that the dive coaster track and twister track share sprites, but are considered distinct ride types by the game. Or even entirely new pieces all together? Like 12 unit high loops. What about making new track types of existing pieces, such as proper inversions for Giga (intamin) track? So would this mean merging would be a thing of the past? For example, could you easily have a single ride type with all the B&M sit down elements in one file type? Such as the Dive Machine's holding brakes and full sized loops in a single ride build menu?
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